---@class UGCPlayerPawn_C:BP_UGCPlayerPawn_C
---@field ID int32
--Edit Below--
local UGCPlayerPawn = {
    
};
 

function UGCPlayerPawn:ReceiveBeginPlay()
    self.SuperClass.ReceiveBeginPlay(self);
    ugcprint("UGCPlayerPawn:ReceiveBeginPlay");
end


--[[
function UGCPlayerPawn:ReceiveTick(DeltaTime)
    self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]

--[[
function UGCPlayerPawn:ReceiveEndPlay()
    self.SuperClass.ReceiveEndPlay(self); 
end
--]]

--[[
function UGCPlayerPawn:GetReplicatedProperties()
    return
end
--]]

--[[
function UGCPlayerPawn:GetAvailableServerRPCs()
    return
end
--]]

return UGCPlayerPawn;